Oddy’s Escape
Details - - - - - - - - - - - - - -
School project at Futuregames
First person tower defense
2 designers & 4 artists
7 weeks
18 jan - 12 mar 2021
Contributions
Level design
Scrum master
Quality assurance
Description
Oddy’s Escape is a first person tower defense game. Recourse management, building towers and fighting
hordes of robot enemies is what this game is all about.
Design pillars | | |
We decided on three pillars. Wanderlust, intensity and operation.
Wanderlust; explore to find recourses and navigate stimulating arenas.
Intensity; build defenses, use weapons and fast decisions making.
Operation; command units, gather knowledge and test different strategies.
We thought these pillars would help us create the dynamic gameplay that we wanted.
Meet the player
Double jump
Escape enemies
Exploration
Vertical level design
Gun
Long and semi long range
Use crystals (the resource) as ammunition
Defend & attack
Throw minions
At enemies
At resource depos
At structures
Hammer
Melee combat
Mine crystals (the resource)
Not that powerful
Unlimited use
Meet the minion
Follow
When a minion is spawned it will follow the player
Attack
The minions can attack enemies
Minions can be used as defense
Gather
The minions can gather crystals, the main resource in the game
Building
The minion is used for building structures
Meet the enemies and the turrets
The Brute
Prioritize structures
Strong but slow
High defense and health
The Scrapper
Long range
Fast attack speed
Fast scanning
The Swarmer
Prioritize the ship
High movement speed
Strong in groups, weak alone
The Gatling Turret
Fast
Low cost
Less damage
The Cannon Turret
Crowd control
Slow
High damage
The Electric Trap
Enemy slower
Low damage
Timer based