Oddy’s Escape

Details - - - - - - - - - - - - - -

School project at Futuregames
First person tower defense
2 designers & 4 artists
7 weeks
18 jan - 12 mar 2021

Contributions
Level design
Scrum master
Quality assurance

Description
Oddy’s Escape is a first person tower defense game. Recourse management, building towers and fighting
hordes of robot enemies is what this game is all about.

Building.gif
Shooting.gif

Design pillars | | |

We decided on three pillars. Wanderlust, intensity and operation.

Wanderlust; explore to find recourses and navigate stimulating arenas.

Intensity; build defenses, use weapons and fast decisions making.

Operation; command units, gather knowledge and test different strategies.

We thought these pillars would help us create the dynamic gameplay that we wanted.

All_Icons_moreSpace.png

Meet the player

Player_Icon.png
 
Double jumpEscape enemiesExplorationVertical level design

Double jump

  • Escape enemies

  • Exploration

  • Vertical level design

GunLong and semi long rangeUse crystals (the resource) as ammunitionDefend & attack

Gun

  • Long and semi long range

  • Use crystals (the resource) as ammunition

  • Defend & attack

Throw minionsAt enemiesAt resource deposAt structures

Throw minions

  • At enemies

  • At resource depos

  • At structures

HammerMelee combatMine crystals (the resource)Not that powerfulUnlimited use

Hammer

  • Melee combat

  • Mine crystals (the resource)

  • Not that powerful

  • Unlimited use

 Meet the minion

FollowWhen a minion is spawned it will follow the player

Follow

  • When a minion is spawned it will follow the player

AttackThe minions can attack enemiesMinions can be used as defense

Attack

  • The minions can attack enemies

  • Minions can be used as defense

GatherThe minions can gather crystals, the main resource in the game

Gather

  • The minions can gather crystals, the main resource in the game

BuildingThe minion is used for building structures

Building

  • The minion is used for building structures

 Meet the enemies and the turrets

The BrutePrioritize structuresStrong but slowHigh defense and health

The Brute

  • Prioritize structures

  • Strong but slow

  • High defense and health

The ScrapperLong rangeFast attack speedFast scanning

The Scrapper

  • Long range

  • Fast attack speed

  • Fast scanning

The SwarmerPrioritize the shipHigh movement speedStrong in groups, weak alone

The Swarmer

  • Prioritize the ship

  • High movement speed

  • Strong in groups, weak alone

 
 
 
The Gatling TurretFastLow costLess damage

The Gatling Turret

  • Fast

  • Low cost

  • Less damage

The Cannon TurretCrowd controlSlowHigh damage

The Cannon Turret

  • Crowd control

  • Slow

  • High damage

The Electric TrapEnemy slowerLow damageTimer based

The Electric Trap

  • Enemy slower

  • Low damage

  • Timer based